![]() Every new technology you discover unlocks something new to build. ![]() Once you've founded a city, your goal will be to begin building it up with buildings or Wonders. ![]() Science allows you to learn new technologies faster, while gold allows you to buy things from other civilizations, rush units, or bribe your way out of battle. The final stat, trade, can be set to either science or gold. Production allows you to build things, so the more production squares you have, the faster you can churn out buildings and units. Food is the growth of your city, so the more food squares you have, the faster your city will grow additional population will grant you more workers to gather supplies around the city. At the outset, your options for these three are fairly limited, so it's important to find a location with a solid balance of all three.įood can be gained from grassy plains, production from trees and mountains, and trade resources can be gained from other squares. You have to consider the available resources around you: food, production and trade. You see, establishing a civilization isn't as easy as finding a fertile plot of land and setting up shop. While the game usually starts you somewhere adequate, it might be in your best interest to use the first couple of turns to make sure that there isn't a better location right around the corner. You begin every civilization the same way, with a single Settler unit, and your goal is to find a good place to create your first city. The Civilization gameplay has been distilled down to its very basic elements, and the 360 controller has been carefully adapted to allow you to quickly scroll through your various units. Once the game begins, things are very easy to get a hang of. There is a certain realism to it, but one can't help but feel disappointed that there wasn't more done to ensure that every civilization has a fair chance at victory. A truly skilled player could bring the Chinese to victory, but when you match two equal players, the disadvantage is noticeable. It's realistic, but it's difficult to see someone choosing the Chinese over the Americans or Aztecs for anything beyond casual play. There's a very noticeable difference in the benefits between nations, and some are far superior to others. Once they level up, they get even more gold, a Science bonus and cheaper roads.Ĭontrast this with the Chinese, who begin with writing and population bonuses, earn free literacy technology, can build cheaper libraries, and their ultimate modern-day bonus is immunity to anarchy. This makes them absolute monsters in combat, and once they get the archers going, you'll need a massive technological advantage to have a prayer of defeating their cities. For example, the Aztecs begin with a lot of gold and the ability to fully heal all units after every skirmish. Some of the civilizations have abilities that are amazingly overpowered. They've done a good job of incorporating each culture's unique qualities into their video game counterparts, although that causes slight balance issues with the various civilizations. My personal favorite, the Aztecs, begin as a powerful warrior culture and develop into a money-heavy science civilization. The Mongols, on the other hand, have a powerful early start, with immense attack power and quick civilization building, but they begin to taper off in the endgame. The Americans are money-heavy and capable of quick production and really come into their own once you hit modern times. Did they manage to do so while keeping the franchise's classic flavor?īefore Revolution even starts, you'll have to pick from one of 16 different civilizations, each with its own unique attributes. Porting this to consoles seems like an unlikely prospect at best, but that didn't daunt 2K Games and Firaxis, who are attempting to bring the classic franchise to consoles with Civilization Revolution by adapting the controls and game length to be more console-friendly. Of these games, one of the most popular is Civilization, which is a complex game with complex controls and a ton of micromanagement. The most difficult, however, are turn-based strategy titles that require obscene amounts of micromanagement, where a keyboard and a mouse are almost required to play the game correctly. You can quite easily push over a first-person shooter, but real-time strategy and MMORPGs are awkward at best. One of the reasons that PC gaming remains as strong as it does is because it is almost impossible to port certain games to consoles.
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